Mario Strikers Battle League lets you get by in the game for a while just using the standard football plays. If Nintendo plans to add more characters, this will help out a bunch. You’ll often end up playing teams with some of the same characters and it can be a bit confusing with everything else going on. The game’s roster is, at the moment, just a little bit small as well. Although I can’t decide if the smaller fields mean there should be one less character, or they should make the fields bigger - they’re just a tiny bit too small. It’s just a way more refined football game - and while it might be a little less intense, it is way more fun. The fields have gone more streamlined there’s no more Thwomps, meteor strikes, or anything to get in the way aside from items. Gone are the possible six-goal Megastrikes, gone is the Megasaves screen using the pointer to save goals, and gone are the character-specific Super Abilities. Hyper Strikes, as they’re known now, are picked up via an orb on the field and can deliver two goals over a standard goal, and they can be defended against by jamming A when the Boom Boom Goalie has the ball in their hands. (You can still select three Toads or Yoshis to be on your team, but you can’t have three Wario, for example). Now Battle League has mixed it up again, as now all characters on the field are A-lister Mario characters, and the minions have been removed. While in the second, it was the same your minion teammates could do charged shots at least. In the first game, only the Captain could do the signature Hyperstrike. The way the football is played is also a mix between the two games in the original, you had one Captain and an army of Toads, Koopa, Birdos, or Hammer Bros. The number of unique animations for each character in the way they play football, react to goals, or get scored against, is refreshing. The madness on the field has been toned down a bit, but the eccentricity of the players remains - they’re as animated as they’ve ever been. The grunge design, too, was dripping from the ceiling.īattle League finds itself sitting somewhere in the middle of the two games, both from a presentation point, and in how they play. You’d skydive into the arena, the fields are interactive, with Twhomps dropping in the middle, or a cow being swept through in a storm. Strikers Charged on the Wii amped everything up after that. It was great to see our Mushroom Kingdom pals without their usual kit. The first Mario Strikers game on the GameCube was a pretty simple affair, far removed from the over-the-top style we saw later in the Wii version. Now, 15 years later, with Nintendo’s style guide for how it wants its characters to appear, can we genuinely get another game as good as we got then? And in the 15 years since the last game, what else new can be brought to the franchise? And can Waluigi still point to his crotch? We got to know another side of all our Nintendo favourites. It took Mario and his friends out of Nintendo’s comfort zone with some crazy styles and animations. The original Mario Strikers was this little spark of creativity from Next Level Games in the mid-2000s.
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